Update 1.11.0!!
BOBBLE v1.11.0-beta - Devlog
New Features
Space Key Attack ControlPlayers can now hold down the spacebar for continuous attacks, providing an alternative to repetitive clicking. The feature is rate-limited to approximately 6.7 attacks per second to maintain game balance and prevent spam. This addition is particularly useful during extended boss encounters where players need to manage multiple game elements simultaneously.
UI/UX Improvements
Enhanced Tutorial SystemThe tutorial experience has been completely redesigned with a modern, visually appealing interface
Performance Optimizations
Power-Up System Overhaul
Addressed critical performance issues affecting gameplay during power-up buffs. The rendering system has been optimized to eliminate frame drops and lag spikes when collecting or using power-ups.Rainbow Laser OptimizationReduced the computational cost of rainbow laser rendering by decreasing segment count and removing redundant glow layers, resulting in smoother gameplay without sacrificing visual quality.
Bug Fixes
- Screen Shake Toggle: The screen shake disable option now properly disables all shake effects during boss fights, including CSS-based animations that were previously bypassing the setting
- Omega Core Visual Filter: Reduced the intensity of the yellow color filter applied during the Omega Core boss fight based on player feedback about visual strain
Localization
All new features and content have been fully localized across all supported languages: English, Portuguese (Brazilian), Spanish, and Japanese.
NEW BOSS AT LVL 5!
Bobble Invaders
A game about popping bubble wrap aliens for profit, or more?
| Status | In development |
| Author | bobble-invaders |
| Tags | Arcade, Boss battle, Clicker, Effects, Idle, Incremental, Pixel Art, Retro, Singleplayer, Space |
More posts
- Update 1.1.0!!1 day ago
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