DEMO 2.0.0!!
Major Update!
A big refactor went live this night to improve several systems that were hurting the game’s consistency and overall player experience. I recommend doing a fresh reset to fully see what’s changed and to share your thoughts on what feels better and what doesn’t. Some upgrades got removed:
1 - attack speed had a cap at 50ms, you would reach that before the first run is complete, made more sense to cap it at 1 attack per second and buff it with special upgrades them having a shop upgrade for it
2 - speed just didnt make sense, it increased the game speed
3 - passive income didnt make sense because the promise of the game is the ships being the main font of income.
4 - All dmg buff was a lazy upgrade The game now works much more better for idle players, no more need for clicking, but still gives a decent bonus if u want to speed things up.
New DPS mechanics were introduced, they get more content on the patch that comes tomorrow.
Expect 100 more lvl's for each day on the next 3 days. 12 more boss fights. 25 more artifacts. more them 100 special upgrades
Huge thanks to everyone who helps by reporting bugs in the report-bug channel on discord. If you need any assistance, feel free to ping me in any chat!
Files
Bobble Invaders
A game about popping bubble wrap aliens for profit, or more?
| Status | In development |
| Author | bobble-invaders |
| Tags | Arcade, Boss battle, Clicker, Effects, Idle, Incremental, Pixel Art, Retro, Singleplayer, Space |
More posts
- Update 1.11.0!!2 days ago
- Update 1.1.0!!3 days ago
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